Meet Flee, a mischievous little scout I’ve been working on! I wanted to explore a blend of organic textures and hard-surface props. This project was a blast—especially figuring out the balance between his exaggerated features and a functional gear set. Built with a game-ready pipeline in mind, focusing on clean topology for animation.
Flee is a personal project based on the concept art of Sam Westall.

Original Artwork with kind permission of Sam Westall https://samwestall2.artstation.com/